Fix KillAura bug destroying the Displayed Item.
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2577a70a65
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@ -395,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
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textures = { "blank.png" },
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textures = { "blank.png" },
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_texture = "blank.png",
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_texture = "blank.png",
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_scale = 1,
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_scale = 1,
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groups = { immortal =1,},
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groups = { immortal = 1, },
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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local data = staticdata:split(";")
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@ -426,7 +426,7 @@ function mcl_itemframes.create_base_item_entity()
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end
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end
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return ""
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return ""
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end,
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end,
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on_punch = function() return true end,
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_update_texture = function(self)
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_update_texture = function(self)
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if self._texture then
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if self._texture then
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self.object:set_properties({
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self.object:set_properties({
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@ -638,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7,}, -- attached_node_facedir = 1 }, -- allows for more placement options.
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
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sounds = mcl_sounds.node_sound_defaults(),
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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node_placement_prediction = "",
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@ -887,4 +887,3 @@ function mcl_itemframes.backwards_compatibility ()
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minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
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minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
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end
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end
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