Add water_bucket group
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@ -73,6 +73,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `wool=1`: Wool (only full blocks)
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* `wool=1`: Wool (only full blocks)
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* `carpet=1:` (Wool) carpet
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* `carpet=1:` (Wool) carpet
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* `stick=1`: Stick
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* `stick=1`: Stick
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* `water_bucket=1`: Bucket containing a liquid of group “water”
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### Material groups
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### Material groups
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@ -48,9 +48,10 @@ end
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-- longdesc = long explanatory description (for help)
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-- longdesc = long explanatory description (for help)
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-- usagehelp = short usage explanation (for help)
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-- usagehelp = short usage explanation (for help)
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-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
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-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
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-- groups = optional list of item groups
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--
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--
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-- This function can be called from any mod (which depends on this one)
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-- This function can be called from any mod (which depends on this one)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check, groups)
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for i=1, #source_take do
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for i=1, #source_take do
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mcl_buckets.liquids[source_take[i]] = {
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mcl_buckets.liquids[source_take[i]] = {
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source_place = source_place,
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source_place = source_place,
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@ -70,6 +71,7 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
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inventory_image = inventory_image,
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inventory_image = inventory_image,
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stack_max = 16,
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stack_max = 16,
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liquids_pointable = true,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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@ -276,7 +278,8 @@ if mod_mcl_core then
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return false
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return false
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end
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end
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end
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end
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end
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end,
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{ water_bucket = 1 }
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)
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)
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end
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end
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@ -306,7 +309,8 @@ if mod_mclx_core then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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return false
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end
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end
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end
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end,
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{ water_bucket = 1 }
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)
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)
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end
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end
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