make soul fire drop nothing when dug

This commit is contained in:
cora 2022-05-25 05:27:52 +02:00
parent 8ad9dd0b86
commit bda5073d86

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@ -153,6 +153,7 @@ minetest.register_node("mcl_blackstone:soul_fire", {
_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message, _mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8}, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
floodable = true, floodable = true,
drop = "",
on_flood = function(pos, oldnode, newnode) on_flood = function(pos, oldnode, newnode)
if minetest.get_item_group(newnode.name, "water") > 0 then if minetest.get_item_group(newnode.name, "water") > 0 then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)