fix double calling setting in hudbars globalstep
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@ -511,9 +511,9 @@ local function update_health(player)
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end
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end
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-- update built-in HUD bars
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-- update built-in HUD bars
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local function update_hud(player)
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local function update_hud(player, has_damage)
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if not player_exists(player) then return end
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if not player_exists(player) then return end
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if minetest.settings:get_bool("enable_damage") then
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if has_damage then
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if hb.settings.forceload_default_hudbars then
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if hb.settings.forceload_default_hudbars then
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hb.unhide_hudbar(player, "health")
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hb.unhide_hudbar(player, "health")
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end
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end
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@ -564,10 +564,11 @@ minetest.register_globalstep(function(dtime)
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick then main_timer = 0 end
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if main_timer > hb.settings.tick then main_timer = 0 end
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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local has_dmg = minetest.settings:get_bool("enable_damage")
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if has_dmg or hb.settings.forceload_default_hudbars then
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for _, player in pairs(hb.players) do
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for _, player in pairs(hb.players) do
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player, has_dmg)
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end
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end
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end
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end
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end
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end
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