Bone meal be used on double flowers for extra item
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@ -214,8 +214,23 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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end
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end
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end
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end
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return true
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return true
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elseif n.name == "mcl_core:tallgrass" then
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-- Double flowers: Drop corresponding item
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elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
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minetest.add_item(pos, "mcl_flowers:rose_bush")
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return true
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elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
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minetest.add_item(pos, "mcl_flowers:peony")
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return true
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elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
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minetest.add_item(pos, "mcl_flowers:lilac")
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return true
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elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
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minetest.add_item(pos, "mcl_flowers:sunflower")
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return true
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-- Grow tall grass into double tallgrass
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-- Grow tall grass into double tallgrass
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elseif n.name == "mcl_core:tallgrass" then
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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if minetest.registered_nodes[topnode.name].buildable_to then
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@ -223,8 +238,9 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" })
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minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" })
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return true
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return true
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end
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end
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elseif n.name == "mcl_flowers:fern" then
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-- Grow fern into large fern
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-- Grow fern into large fern
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elseif n.name == "mcl_flowers:fern" then
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
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local topnode = minetest.get_node(toppos)
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local topnode = minetest.get_node(toppos)
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if minetest.registered_nodes[topnode.name].buildable_to then
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if minetest.registered_nodes[topnode.name].buildable_to then
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