Change mule sounds (=higher pitched donkey sounds)
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@ -419,7 +419,8 @@ local m = 0.94
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local mule = table.copy(donkey)
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local mule = table.copy(donkey)
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mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}}
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mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}}
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mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
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mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
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mule.sounds = horse.sounds
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mule.sounds = table.copy(donkey.sounds)
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mule.sounds.base_pitch = 1.15
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mule.collisionbox = {
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mule.collisionbox = {
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horse.collisionbox[1] * m,
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horse.collisionbox[1] * m,
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horse.collisionbox[2] * m,
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horse.collisionbox[2] * m,
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