Allow placing cactus only on cactus or any sand
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@ -147,7 +147,7 @@ minetest.register_abm({
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-- Papyrus and cactus drop
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--
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local timber_nodenames={"mcl_core:reeds", "mcl_core:cactus"}
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local timber_nodenames={"mcl_core:reeds"}
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minetest.register_on_dignode(function(pos, node)
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local i=1
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@ -1137,13 +1137,15 @@ minetest.register_node("mcl_core:birchsapling", {
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minetest.register_node("mcl_core:cactus", {
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description = "Cactus",
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_doc_items_longdesc = "This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well.",
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_doc_items_usagehelp = "A cactus can only be placed on top of another cactus or any sand.",
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drawtype = "nodebox",
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tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1, deco_block=1},
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groups = {handy=1, attached_node=1, deco_block=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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paramtype = "light",
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node_placement_prediction = "",
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node_box = {
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type = "fixed",
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fixed = {
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@ -1160,6 +1162,32 @@ minetest.register_node("mcl_core:cactus", {
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{-7/16, -8/16, -7/16, 7/16, 8/16, 7/16},
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},
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},
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-- Only allow to place cactus on sand or cactus
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local a = pointed_thing.above
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local node_above = minetest.get_node(a)
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local node_below = minetest.get_node({x=a.x, y=a.y-1, z=a.z})
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local def = minetest.registered_nodes[node_below.name]
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local def2 = minetest.registered_nodes[node_above.name]
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if (node_below.name == "mcl_core:cactus" or (def.groups and def.groups.sand)) and def2.buildable_to then
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local idef = itemstack:get_definition()
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local success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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end
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return itemstack
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end,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 0.4,
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})
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