Finally indent register_mob and make registered mobs global
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@ -1,6 +1,7 @@
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mcl_mobs = {}
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mcl_mobs = {}
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mcl_mobs.mob_class = {}
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mcl_mobs.mob_class = {}
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mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
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mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
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mcl_mobs.registered_mobs = {}
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local path = minetest.get_modpath(modname)
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local path = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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@ -111,33 +112,33 @@ mcl_mobs.spawning_mobs = {}
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function mcl_mobs.register_mob(name, def)
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function mcl_mobs.register_mob(name, def)
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mcl_mobs.spawning_mobs[name] = true
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mcl_mobs.spawning_mobs[name] = true
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mcl_mobs.registered_mobs[name] = def
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local can_despawn
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local can_despawn
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if def.can_despawn ~= nil then
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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can_despawn = def.can_despawn
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elseif def.spawn_class == "passive" then
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elseif def.spawn_class == "passive" then
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can_despawn = false
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can_despawn = false
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else
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else
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can_despawn = true
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can_despawn = true
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end
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end
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local function scale_difficulty(value, default, min, special)
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local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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if (not value) or (value == default) or (value == special) then
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return default
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return default
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else
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else
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return math.max(min, value * difficulty)
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return math.max(min, value * difficulty)
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end
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end
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end
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end
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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-- FIXME: Remove workaround if it's no longer needed.
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-- FIXME: Remove workaround if it's no longer needed.
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if collisionbox[5] < 0.79 then
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if collisionbox[5] < 0.79 then
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collisionbox[5] = 0.79
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collisionbox[5] = 0.79
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end
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end
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local final_def = {
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minetest.register_entity(name, setmetatable({
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use_texture_alpha = def.use_texture_alpha,
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use_texture_alpha = def.use_texture_alpha,
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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@ -310,11 +311,12 @@ minetest.register_entity(name, setmetatable({
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end,
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end,
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harmed_by_heal = def.harmed_by_heal,
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harmed_by_heal = def.harmed_by_heal,
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on_lightning_strike = def.on_lightning_strike
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on_lightning_strike = def.on_lightning_strike
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},mcl_mobs.mob_class_meta))
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}
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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if minetest.get_modpath("doc_identifier") ~= nil then
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object(name, "basics", "mobs")
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doc.sub.identifier.register_object(name, "basics", "mobs")
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end
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end
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end -- END mcl_mobs.register_mob function
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end -- END mcl_mobs.register_mob function
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