Update settingtypes.txt
This commit is contained in:
parent
6f01334c80
commit
bc04767529
|
@ -16,15 +16,22 @@ enable_fire (Fire) bool true
|
|||
# Enable flame sound.
|
||||
flame_sound (Flame sound) bool true
|
||||
|
||||
# Normally, players drop all their items when they die. Enable this
|
||||
# setting, so players always keep their inventory on death.
|
||||
mcl_keep_inventory_on_death (Keep inventory on death) bool false
|
||||
|
||||
# If enabled, chat messages are shown to everyone when a player dies.
|
||||
mcl_show_death_messages (Show death messages) bool true
|
||||
|
||||
# If enabled, only peaceful mobs will appear naturally. This does not
|
||||
# affect monster spawners.
|
||||
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
||||
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
# spawn.
|
||||
# This setting is only read at startup.
|
||||
enable_bed_respawn (Respawn at bed) bool true
|
||||
|
||||
# If enabled, the night can be skipped if more than half of the players are
|
||||
# in beds.
|
||||
# If enabled, the night can be skipped if all players are in bed.
|
||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
||||
|
||||
# Normally, players drop all their items when they die. Enable this
|
||||
# setting, so players always keep their inventory on death.
|
||||
mcl_keep_inventory_on_death (Keep inventory on death) bool false
|
||||
|
|
Loading…
Reference in New Issue
Block a user