performances improvement in mcl_void_damage
cache global functions
This commit is contained in:
parent
e069962c48
commit
bb9df764c4
|
@ -1,6 +1,12 @@
|
|||
local S = minetest.get_translator("mcl_void_damage")
|
||||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
local pos_to_dim = mcl_worlds.pos_to_dimension
|
||||
local dim_change = mcl_worlds.dimension_change
|
||||
local is_in_void = mcl_worlds.is_in_void
|
||||
local get_spawn_pos = mcl_spawn.get_player_spawn_pos
|
||||
local death_msg = mcl_death_messages.player_damage
|
||||
|
||||
local voidtimer = 0
|
||||
local VOID_DAMAGE_FREQ = 0.5
|
||||
local VOID_DAMAGE = 4
|
||||
|
@ -33,7 +39,7 @@ minetest.register_on_mods_loaded(function()
|
|||
self._void_timer = 0
|
||||
|
||||
local pos = obj:get_pos()
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
local void, void_deadly = is_in_void(pos)
|
||||
if void_deadly then
|
||||
local ent = obj:get_luaentity()
|
||||
obj:remove()
|
||||
|
@ -55,7 +61,7 @@ minetest.register_globalstep(function(dtime)
|
|||
for p=1, #players do
|
||||
local player = players[p]
|
||||
local pos = player:get_pos()
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
local void, void_deadly = is_in_void(pos)
|
||||
if void_deadly then
|
||||
local immortal_val = player:get_armor_groups().immortal
|
||||
local is_immortal = false
|
||||
|
@ -65,14 +71,14 @@ minetest.register_globalstep(function(dtime)
|
|||
if is_immortal or not enable_damage then
|
||||
-- If damage is disabled, we can't kill players.
|
||||
-- So we just teleport the player back to spawn.
|
||||
local spawn = mcl_spawn.get_player_spawn_pos(player)
|
||||
local spawn = get_spawn_pos(player)
|
||||
player:set_pos(spawn)
|
||||
mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
|
||||
dim_change(player, pos_to_dim(spawn))
|
||||
minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!"))
|
||||
elseif enable_damage and not is_immortal then
|
||||
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, S("@1 fell into the endless void.", player:get_player_name()))
|
||||
death_msg(player, S("@1 fell into the endless void.", player:get_player_name()))
|
||||
player:set_hp(player:get_hp() - VOID_DAMAGE)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user