Enable sand temples again! :-)
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@ -1 +1,3 @@
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mcl_core
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mcl_core
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stairs
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random_struct
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@ -407,8 +407,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local p = {x=x,y=1,z=z}
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "mcl_core:sand" then
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if minetest.get_node(p).name == "mcl_core:sand" then
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if math.random(0,1000) == 1 then -- 0,12000
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if math.random(0,1000) == 1 then -- 0,12000
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-- TODO: Re-enable random_struct
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-- Spawn sand temple
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--random_struct.call_struct(p,2)
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random_struct.call_struct(p,2)
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end
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end
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end
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end
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@ -451,7 +451,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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if nn == "mcl_core:dirt_with_grass" then
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if nn == "mcl_core:dirt_with_grass" then
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if math.random(0,12000) == 1 then
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if math.random(0,12000) == 1 then
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-- Spawn town
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-- TODO: Re-enable random_struct
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-- TODO: Re-enable random_struct
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-- Towns often float around in air which doesn't look nice
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--random_struct.call_struct(p,1)
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--random_struct.call_struct(p,1)
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end
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end
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end
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end
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