Fix armor mod deleting player's immortal group
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@ -169,7 +169,10 @@ armor.set_player_armor = function(self, player)
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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end
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local armor_groups = {fleshy=100}
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local armor_groups = player:get_armor_groups()
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armor_groups.fleshy = 100
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armor_groups.level = nil
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armor_groups.radiation = nil
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if armor_level > 0 then
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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