Rename random_struct to mcl_structures
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7c85b380b9
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@ -2,4 +2,4 @@ mcl_init
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mcl_util
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mcl_core
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stairs
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random_struct
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mcl_structures
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@ -891,7 +891,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nn == "mcl_core:sand" or nn == "mcl_core:sandstone" then
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if math.random(0,12000) == 1 then
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-- Spawn desert temple
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random_struct.call_struct(p,2)
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mcl_structures.call_struct(p,2)
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end
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end
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end
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@ -1,11 +1,11 @@
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local init = os.clock()
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random_struct ={}
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mcl_structures ={}
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random_struct.get_struct = function(file)
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local localfile = minetest.get_modpath("random_struct").."/build/"..file
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mcl_structures.get_struct = function(file)
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local localfile = minetest.get_modpath("mcl_structures").."/build/"..file
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local file, errorload = io.open(localfile, "rb")
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if errorload ~= nil then
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minetest.log("action", '[Random_Struct] error: could not open this struct "' .. localfile .. '"')
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minetest.log("error", '[mcl_structures] Could not open this struct: ' .. localfile)
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return nil
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end
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@ -18,7 +18,7 @@ end
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-- World edit function
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random_struct.valueversion_WE = function(value)
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mcl_structures.valueversion_WE = function(value)
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if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
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return 3
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elseif value:find("^[^\"']+%{%d+%}") then
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@ -31,13 +31,13 @@ random_struct.valueversion_WE = function(value)
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end
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return 0 --unknown format
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end
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random_struct.allocate_WE = function(originpos, value)
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mcl_structures.allocate_WE = function(originpos, value)
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local huge = math.huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local version = random_struct.valueversion_WE (value)
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local version = mcl_structures.valueversion_WE (value)
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if version == 1 or version == 2 then --flat table format
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--obtain the node table
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local get_tables = loadstring(value)
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@ -128,16 +128,16 @@ random_struct.allocate_WE = function(originpos, value)
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local pos2 = {x=pos2x, y=pos2y, z=pos2z}
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return pos1, pos2, count
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end
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random_struct.deserialise_WE = function(originpos, value)
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mcl_structures.deserialise_WE = function(originpos, value)
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--make area stay loaded
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local pos1, pos2 = random_struct.allocate_WE(originpos, value)
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local pos1, pos2 = mcl_structures.allocate_WE(originpos, value)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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local version = random_struct.valueversion_WE(value)
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local version = mcl_structures.valueversion_WE(value)
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if version == 1 or version == 2 then --original flat table format
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--obtain the node table
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local get_tables = loadstring(value)
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@ -222,33 +222,33 @@ end
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-- The call of Struct
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random_struct.call_struct= function(pos, struct_style)
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mcl_structures.call_struct= function(pos, struct_style)
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-- 1: Village , 2: Desert temple
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if struct_style == 1 then
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random_struct.geerate_village(pos)
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mcl_structures.geerate_village(pos)
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elseif struct_style == 2 then
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random_struct.generate_desert_temple(pos)
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mcl_structures.generate_desert_temple(pos)
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end
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end
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random_struct.generate_village = function(pos)
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mcl_structures.generate_village = function(pos)
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-- No Generating for the moment only place it :D
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local city = random_struct.get_struct("pnj_town_1.we")
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local city = mcl_structures.get_struct("pnj_town_1.we")
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local newpos = {x=pos.x,y=pos.y,z=pos.z}
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if newpos == nil then
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return
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end
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random_struct.deserialise_WE(newpos, city )
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mcl_structures.deserialise_WE(newpos, city )
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end
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random_struct.generate_desert_temple = function(pos)
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mcl_structures.generate_desert_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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local temple = random_struct.get_struct("desert_temple.we")
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local temple = mcl_structures.get_struct("desert_temple.we")
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local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
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if newpos == nil then
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return
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end
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random_struct.deserialise_WE(newpos, temple)
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mcl_structures.deserialise_WE(newpos, temple)
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end
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@ -264,10 +264,10 @@ minetest.register_chatcommand("spawnstruct", {
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end
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local errord = false
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if param == "village" then
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random_struct.generate_village(pos)
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mcl_structures.generate_village(pos)
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minetest.chat_send_player(name, "Village created.")
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elseif param == "desert_temple" then
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random_struct.generate_desert_temple(pos)
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mcl_structures.generate_desert_temple(pos)
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minetest.chat_send_player(name, "Desert temple created.")
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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1
mods/MAPGEN/mcl_structures/mod.conf
Normal file
1
mods/MAPGEN/mcl_structures/mod.conf
Normal file
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@ -0,0 +1 @@
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name = mcl_structures
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