Pressure plates check for entity contact
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@ -37,19 +37,54 @@ local function pp_on_timer(pos, elapsed)
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end
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end
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local objs = minetest.get_objects_inside_radius(pos, .99)
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local function obj_touching_plate_pos(obj_ref, plate_pos)
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local obj_pos = obj_ref:get_pos()
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local props = obj_ref:get_properties()
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local parent = obj_ref:get_attach()
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if props and obj_pos and not parent then
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local collisionbox = props.collisionbox
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local physical = props.physical
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local is_player = obj_ref:is_player()
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local luaentity = obj_ref:get_luaentity()
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local is_item = luaentity and luaentity.name == "__builtin:item"
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if collisionbox and physical or is_player or is_item then
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local plate_x_min = plate_pos.x - 7 / 16
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local plate_x_max = plate_pos.x + 7 / 16
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local plate_z_min = plate_pos.z - 7 / 16
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local plate_z_max = plate_pos.z + 7 / 16
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local plate_y_max = plate_pos.y - 7 / 16
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local obj_x_min = obj_pos.x + collisionbox[1]
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local obj_x_max = obj_pos.x + collisionbox[4]
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local obj_z_min = obj_pos.z + collisionbox[3]
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local obj_z_max = obj_pos.z + collisionbox[6]
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local obj_y_min = obj_pos.y + collisionbox[2]
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if
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obj_y_min <= plate_y_max and
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not (obj_x_min >= plate_x_max) and
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not (obj_x_max <= plate_x_min) and
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not (obj_z_min >= plate_z_max) and
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not (obj_z_max <= plate_z_min)
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then
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return true
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end
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end
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end
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return false
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end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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if node.name == basename .. "_on" then
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local disable
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if #objs == 0 then
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disable = true
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elseif not activated_by.any then
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disable = true
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for k, obj in pairs(objs) do
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if obj_does_activate(obj, activated_by) then
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disable = false
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break
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end
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local disable = true
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for k, obj in pairs(objs) do
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if
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obj_does_activate(obj, activated_by) and
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obj_touching_plate_pos(obj, pos)
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then
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disable = false
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break
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end
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end
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if disable then
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@ -58,13 +93,13 @@ local function pp_on_timer(pos, elapsed)
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end
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elseif node.name == basename .. "_off" then
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for k, obj in pairs(objs) do
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local objpos = obj:get_pos()
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if obj_does_activate(obj, activated_by) then
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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break
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end
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if
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obj_does_activate(obj, activated_by) and
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obj_touching_plate_pos(obj, pos)
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then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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break
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end
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end
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end
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