fine-tune mob velocity
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@ -344,9 +344,9 @@ local set_velocity = function(self, v)
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local vv = self.object:get_velocity()
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local vv = self.object:get_velocity()
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if vv then
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if vv then
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self.acc={
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self.acc={
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x = ((sin(yaw) * -v) + c_x)*.3,
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x = ((sin(yaw) * -v) + c_x)*.27,
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y = 0,
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y = 0,
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z = ((cos(yaw) * v) + c_y)*.3,
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z = ((cos(yaw) * v) + c_y)*.27,
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}
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}
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end
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end
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end
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end
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@ -536,6 +536,7 @@ local set_animation = function(self, anim, fixed_frame)
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anim = "jockey"
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anim = "jockey"
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end
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end
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if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
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if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
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self._current_animation = self._current_animation or ""
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self._current_animation = self._current_animation or ""
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@ -3887,18 +3888,20 @@ local mob_step = function(self, dtime)
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--Mob following code.
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--Mob following code.
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follow_flop(self)
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follow_flop(self)
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--set animation speed relitive to velocity
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--set animation speed relitive to velocity
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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local v2 = abs(v.x)+abs(v.z)*.833
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if v then
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self.object:set_animation_frame_speed((v2/self.walk_velocity)*25)
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local v2 = abs(v.x)+abs(v.z)*.833
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self.object:set_animation_frame_speed((v2/self.walk_velocity)*25)
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--diffuse object velocity
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self.object:set_velocity({x = v.x*.8, y = v.y, z = v.z*.8})
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--set_speed
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--diffuse object velocity
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if self.acc then
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self.object:set_velocity({x = v.x*.85, y = v.y, z = v.z*.85})
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self.object:add_velocity(self.acc)
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--set_speed
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if self.acc then
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self.object:add_velocity(self.acc)
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end
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end
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end
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