Remove dry grass from texture converter
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@ -378,7 +378,6 @@ def convert_textures():
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offset = [
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[ pcol, "", "grass" ], # Default grass: Plains
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[ "40+255", "_dry", "dry_grass" ], # Dry grass: Savanna, Mesa Plateau F, Nether, …
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]
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for o in offset:
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colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
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