remove redundant code and add lingering potions -TODO: Add lingering effect
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021492994a
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@ -874,9 +874,11 @@ local inversion_table = {
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local splash_table = {}
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local splash_table = {}
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local lingering_table = {}
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for i, potion in ipairs(potions) do
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for i, potion in ipairs(potions) do
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splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
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splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
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lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
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end
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end
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local mod_table = {
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local mod_table = {
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@ -884,6 +886,7 @@ local mod_table = {
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["mcl_potions:fermented_spider_eye"] = inversion_table,
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["mcl_potions:fermented_spider_eye"] = inversion_table,
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["mcl_nether:glowstone_dust"] = enhancement_table,
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["mcl_nether:glowstone_dust"] = enhancement_table,
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["mcl_mobitems:gunpowder"] = splash_table,
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["mcl_mobitems:gunpowder"] = splash_table,
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["mcl_potions:dragon_breath"] = lingering_table,
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}
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}
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-- Compare two ingredients for compatable alchemy
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-- Compare two ingredients for compatable alchemy
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@ -901,12 +904,6 @@ function mcl_potions.get_alchemy(ingr, pot)
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return brew_table[pot]
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return brew_table[pot]
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end
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end
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elseif splash_table[ingr] ~= nil then
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local brew_table = mod_table[ingr]
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if brew_table[pot] ~= nil then
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return brew_table[pot]
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end
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end
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end
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return false
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return false
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