Reset aggro when player far
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@ -1907,10 +1907,9 @@ end
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-- find someone to attack
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-- find someone to attack
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local monster_attack = function(self)
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local monster_attack = function(self)
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if not damage_enabled
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if not damage_enabled
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or minetest.is_creative_enabled("")
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or minetest.is_creative_enabled("")
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or self.passive
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or self.passive ~= false
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or self.state == "attack"
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or self.state == "attack"
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or day_docile(self) then
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or day_docile(self) then
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return
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return
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@ -3596,10 +3595,23 @@ local mob_activate = function(self, staticdata, def, dtime)
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end
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end
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end
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end
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local function check_aggro(self,dtime)
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if not self._aggro or not self.attack then return end
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if not self._check_aggro_timer or self._check_aggro_timer > 5 then
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self._check_aggro_timer = 0
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if not self.attack:get_pos() or vector.distance(self.attack:get_pos(),self.object:get_pos()) > 128 then
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self._aggro = nil
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self.attack = nil
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self.state = "stand"
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end
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end
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self._check_aggro_timer = self._check_aggro_timer + dtime
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end
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-- main mob function
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-- main mob function
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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check_item_pickup(self)
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check_item_pickup(self)
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check_aggro(self,dtime)
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if not self.fire_resistant then
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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mcl_burning.tick(self.object, dtime, self)
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end
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end
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