Reset aggro when player far

This commit is contained in:
cora 2022-07-18 23:44:33 +02:00
parent cfb6b6003c
commit b7a0460b15

View File

@ -1907,10 +1907,9 @@ end
-- find someone to attack
local monster_attack = function(self)
if not damage_enabled
or minetest.is_creative_enabled("")
or self.passive
or self.passive ~= false
or self.state == "attack"
or day_docile(self) then
return
@ -3596,10 +3595,23 @@ local mob_activate = function(self, staticdata, def, dtime)
end
end
local function check_aggro(self,dtime)
if not self._aggro or not self.attack then return end
if not self._check_aggro_timer or self._check_aggro_timer > 5 then
self._check_aggro_timer = 0
if not self.attack:get_pos() or vector.distance(self.attack:get_pos(),self.object:get_pos()) > 128 then
self._aggro = nil
self.attack = nil
self.state = "stand"
end
end
self._check_aggro_timer = self._check_aggro_timer + dtime
end
-- main mob function
local mob_step = function(self, dtime)
check_item_pickup(self)
check_aggro(self,dtime)
if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self)
end
@ -3930,7 +3942,7 @@ minetest.register_entity(name, {
xp_max = def.xp_max or 0,
xp_timestamp = 0,
breath_max = def.breath_max or 15,
breathes_in_water = def.breathes_in_water or false,
breathes_in_water = def.breathes_in_water or false,
physical = true,
collisionbox = collisionbox,
selectionbox = def.selectionbox or def.collisionbox,