Fix some mcl_weather crashes
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@ -1,4 +1,12 @@
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local modpath = minetest.get_modpath("mcl_weather");
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mcl_weather = {}
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-- If not located then embeded skycolor mod version will be loaded.
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if minetest.get_modpath("skycolor") == nil then
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dofile(modpath.."/skycolor.lua")
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end
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dofile(modpath.."/weather_core.lua")
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dofile(modpath.."/snow.lua")
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dofile(modpath.."/rain.lua")
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@ -6,8 +14,3 @@ dofile(modpath.."/rain.lua")
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if minetest.get_modpath("lightning") ~= nil then
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dofile(modpath.."/thunder.lua")
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end
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-- If not located then embeded skycolor mod version will be loaded.
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if minetest.get_modpath("skycolor") == nil then
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dofile(modpath.."/skycolor.lua")
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end
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@ -1,31 +1,29 @@
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mcl_weather = {
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-- weather states, 'none' is default, other states depends from active mods
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state = "none",
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mcl_weather.state = "none"
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-- player list for saving player meta info
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players = {},
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mcl_weather.players = {}
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-- default weather recalculation interval
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check_interval = 300,
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mcl_weather.check_interval = 300
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-- weather min duration
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min_duration = 600,
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mcl_weather.min_duration = 600
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-- weather max duration
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max_duration = 9000,
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mcl_weather.max_duration = 9000
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-- weather calculated end time
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end_time = nil,
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mcl_weather.end_time = nil
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-- registered weathers
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reg_weathers = {},
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mcl_weather.reg_weathers = {}
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-- automaticly calculates intervals and swap weathers
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auto_mode = true,
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mcl_weather.auto_mode = true
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-- global flag to disable/enable ABM logic.
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allow_abm = true,
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}
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mcl_weather.allow_abm = true
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mcl_weather.reg_weathers["none"] = {
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min_duration = mcl_weather.min_duration,
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@ -240,9 +238,9 @@ end
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local load_weather = function()
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local weather = storage:get_string("mcl_weather_state")
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if weather and weather ~= "" then
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mcl_weather.change_weather(weather, mcl_weather.end_time)
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mcl_weather.state = weather
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mcl_weather.end_time = storage:get_int("mcl_weather_end_time")
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mcl_weather.change_weather(weather, mcl_weather.end_time)
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if type(mcl_weather.end_time) ~= "number" then
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-- Fallback in case of corrupted end time
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mcl_weather.end_time = mcl_weather.min_duration
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