Fix light_damage damaging mobs in rain/snow
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@ -93,6 +93,9 @@ local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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local node_snow = "mcl_core:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
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local mod_tnt = minetest.get_modpath("mcl_tnt") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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-- play sound
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-- play sound
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local mob_sound = function(self, sound)
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local mob_sound = function(self, sound)
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@ -616,16 +619,17 @@ local do_env_damage = function(self)
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-- bright light harms mob
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-- bright light harms mob
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if self.light_damage ~= 0
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if self.light_damage ~= 0
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-- and pos.y > 0
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-- and self.time_of_day > 0.2
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-- and self.time_of_day < 0.8
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and (minetest.get_node_light(pos) or 0) > 12 then
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and (minetest.get_node_light(pos) or 0) > 12 then
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if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
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self.health = self.health - self.light_damage
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self.health = self.health - self.light_damage
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effect(pos, 5, "tnt_smoke.png")
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "light", {type = "light"}) then return end
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if check_for_death(self, "light", {type = "light"}) then return end
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end
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end
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end
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local y_level = self.collisionbox[2]
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local y_level = self.collisionbox[2]
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@ -647,7 +651,7 @@ local do_env_damage = function(self)
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local nodef = minetest.registered_nodes[self.standing_in]
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local nodef = minetest.registered_nodes[self.standing_in]
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-- rain
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-- rain
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if self.rain_damage and minetest.get_modpath("mcl_weather") then
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if self.rain_damage and mod_weather then
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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self.health = self.health - self.rain_damage
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self.health = self.health - self.rain_damage
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@ -1983,7 +1987,7 @@ local do_states = function(self, dtime)
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self.object:remove()
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self.object:remove()
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if minetest.get_modpath("mcl_tnt") and tnt and tnt.boom
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if mod_tnt and tnt and tnt.boom
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and not minetest.is_protected(pos, "") then
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and not minetest.is_protected(pos, "") then
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tnt.boom(pos, {
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tnt.boom(pos, {
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@ -3467,7 +3471,7 @@ end
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function mobs:boom(self, pos, radius)
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function mobs:boom(self, pos, radius)
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if mobs_griefing
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if mobs_griefing
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and minetest.get_modpath("mcl_tnt") and tnt and tnt.boom
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and mod_tnt and tnt and tnt.boom
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and not minetest.is_protected(pos, "") then
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and not minetest.is_protected(pos, "") then
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tnt.boom(pos, {
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tnt.boom(pos, {
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@ -3583,7 +3587,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.")
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.")
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return itemstack
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return itemstack
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end
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end
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if minetest.get_modpath("mcl_mobspawners") and under.name == "mcl_mobspawners:spawner" then
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if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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@ -3858,9 +3862,11 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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if tame then
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if tame then
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if self.tamed == false then
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if self.tamed == false then
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--[[ DISABLED IN MCL2
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minetest.chat_send_player(clicker:get_player_name(),
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minetest.chat_send_player(clicker:get_player_name(),
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S("@1 has been tamed!",
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S("@1 has been tamed!",
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self.name:split(":")[2]))
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self.name:split(":")[2]))
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]]
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end
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end
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self.tamed = true
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self.tamed = true
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