Blaze fireball / fire charge: Take fly dir into account when spawning fire
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@ -97,9 +97,18 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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-- Node hit, make fire
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-- Node hit, make fire
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hit_node = function(self, pos, node)
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hit_node = function(self, pos, node)
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local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
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if node.name == "air" then
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if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
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minetest.set_node(pos_above, {name=mobs_mc.items.fire})
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else
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local v = self.object:getvelocity()
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v = vector.normalize(v)
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local crashpos = vector.subtract(pos, v)
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local crashnode = minetest.get_node(crashpos)
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-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
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if crashnode.name == "air" or
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(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
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minetest.set_node(crashpos, {name=mobs_mc.items.fire})
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end
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end
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end
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end
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end
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})
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})
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