Merge branch 'master' into grindstone
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commit
b5eda3000e
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@ -107,7 +107,12 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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mcl_mobs:boom(self, self.object:get_pos(), 1, true)
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local p = self.object:get_pos()
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if p then
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mcl_mobs:boom(self, p, 1, true)
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else
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mcl_mobs:boom(self, player:get_pos(), 1, true)
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end
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end,
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hit_mob = function(self, mob)
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@ -1,8 +1,10 @@
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust.particlespawners = {}
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local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150
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local psdef= {
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amount = 150,
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amount = PARTICLES_COUNT_NETHER_DUST,
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time = 0,
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minpos = vector.new(-15,-15,-15),
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maxpos =vector.new(15,15,15),
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 800
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local PARTICLES_COUNT_THUNDER = 1200
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local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 500
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local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
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local get_connected_players = minetest.get_connected_players
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@ -20,22 +20,20 @@ mcl_weather.rain = {
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init_done = false,
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}
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local update_sound={}
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local vel=math.random(0,3)
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local falling_speed=math.random(10,15)
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local size = math.random(1,3)
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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time=0,
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minpos = vector.new(-15,20,-15),
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maxpos = vector.new(15,25,15),
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minvel = vector.new(-2,-falling_speed-2,-2),
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maxvel = vector.new(2,-falling_speed+2,2),
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minvel = vector.new(-2,-17,-2),
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maxvel = vector.new(2,-8,2),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.5,0),
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minexptime = 15,
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maxexptime = 30,
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minsize = size,
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maxsize= size*2,
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minexptime = 1,
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maxexptime = 4,
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minsize = 4,
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maxsize= 8,
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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@ -70,9 +68,10 @@ end
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-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
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function mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
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local l = false
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for k,v in pairs(textures) do
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psdef.texture=v
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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end
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if l then
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update_sound[player:get_player_name()]=true
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@ -2,11 +2,11 @@ local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 99
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mcl_weather.snow.init_done = false
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local psdef= {
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amount = 99,
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amount = PARTICLES_COUNT_SNOW,
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time = 0, --stay on til we turn it off
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minpos = vector.new(-25,20,-25),
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maxpos =vector.new(25,25,25),
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@ -14,9 +14,9 @@ local psdef= {
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maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 15,
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maxexptime = 30,
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minsize = 0.5,
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minexptime = 3,
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maxexptime = 5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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@ -20,6 +20,18 @@ enable_fire (Destructive and spreading fire) bool true
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# If enabled, the weather will change naturally over time.
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mcl_doWeatherCycle (Change weather) bool true
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# Amount of rain particles. You can reduce this to get better FPS (default: 500)
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mcl_weather_rain_particles (Rain particles) int 500 0
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# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
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mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
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# Amount of snow particles. You can reduce this to get better FPS (default: 100)
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mcl_weather_snow_particles (Snow particles) int 100 0
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# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
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mcl_weather_snow_particles (Nether dust particles) int 150 0
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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