Fix Spider Segmentation fault
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9107bfa62d
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@ -20,10 +20,19 @@ minetest.register_entity("mobs_mc:spider_eyes", {
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},
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},
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on_activate = function(self)
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on_activate = function(self)
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minetest.after(0.1, function()
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minetest.after(0.1, function()
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if self and self.object then
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if not self.object:get_attach() then
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self.object:remove()
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end
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end
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end)
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end,
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on_step = function(self)
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if self and self.object then
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if not self.object:get_attach() then
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if not self.object:get_attach() then
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self.object:remove()
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self.object:remove()
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end
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end
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end)
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end
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end,
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end,
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glow = 50,
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glow = 50,
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})
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})
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@ -55,6 +64,14 @@ local spider = {
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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end
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end
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end,
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end,
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on_die = function(self)
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:spider_eyes" then
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obj:remove()
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end
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end
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end,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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mesh = "mobs_mc_spider.b3d",
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