Fix creative banner drop
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d8e17e8d23
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@ -31,10 +31,6 @@ local colors = {
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-- After destroying the standing banner node
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-- After destroying the standing banner node
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local on_destruct_standing_banner = function(pos)
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local on_destruct_standing_banner = function(pos)
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if minetest.settings:get_bool("creative_mode") then
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return
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end
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-- Find this node's banner entity and make it drop as an item
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-- Find this node's banner entity and make it drop as an item
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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@ -196,7 +192,10 @@ minetest.register_entity("mcl_banners:standing_banner", {
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end
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end
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_item(pos, "mcl_banners:banner_item_"..colors[self._base_color][1])
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end
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-- Destroy entity
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-- Destroy entity
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self.object:remove()
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self.object:remove()
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