Use proper get_item_group accessor.
Instead of directly accessing the group table in node definitions, use the proper minetest.get_item_group accessor to test for "cauldron" group. Also adds local alias get_item_group for the global minetest call.
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@ -24,7 +24,7 @@ local add_node = minetest.add_node
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local add_item = minetest.add_item
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local add_item = minetest.add_item
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local registered_nodes = minetest.registered_nodes
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local registered_nodes = minetest.registered_nodes
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local get_item_group = minetest.get_item_group
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if mod_mcl_core then
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if mod_mcl_core then
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minetest.register_craft({
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minetest.register_craft({
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@ -167,8 +167,8 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local abovenode = get_node(pointed_thing.above)
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local abovenode = get_node(pointed_thing.above)
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local name1, name2 = undernode.name, abovenode.name
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local name1, name2 = undernode.name, abovenode.name
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local regnode1, regnode2 = registered_nodes[name1], registered_nodes[name2]
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local regnode1, regnode2 = registered_nodes[name1], registered_nodes[name2]
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local buildable1 = regnode1 and (regnode1.buildable_to or regnode1.groups.cauldron == 1)
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local buildable1 = regnode1 and (regnode1.buildable_to or get_item_group(name1, "cauldron") == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or regnode2.groups.cauldron == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or get_item_group(name2, "cauldron") == 1)
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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if not buildable1 and not buildable2 then return itemstack end --if both nodes aren't buildable_to, skip
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