Make redstone ores glow after punching
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526bbba68a
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@ -62,7 +62,7 @@ minetest.register_node("default:stone_with_gold", {
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sounds = default.node_sound_stone_defaults(),
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})
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local redstone_timer = 68.28
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minetest.register_node("default:stone_with_redstone", {
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description = "Redstone Ore",
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tiles = {"default_stone.png^default_mineral_redstone.png"},
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@ -82,6 +82,44 @@ minetest.register_node("default:stone_with_redstone", {
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}
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},
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sounds = default.node_sound_stone_defaults(),
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on_punch = function(pos, node, puncher, pointed_thing)
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minetest.swap_node(pos, {name="default:stone_with_redstone_lit"})
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local t = minetest.get_node_timer(pos)
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t:start(redstone_timer)
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end,
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})
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-- Light the redstone ore up when it has been touched
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minetest.register_node("default:stone_with_redstone_lit", {
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description = "Lit Redstone Ore",
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tiles = {"default_stone.png^default_mineral_redstone.png"},
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paramtype = "light",
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light_source = 8,
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is_ground_content = true,
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stack_max = 64,
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groups = {cracky=2},
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drop = {
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items = {
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max_items = 1,
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{
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items = {"mesecons:redstone_dust 4"},
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rarity = 2,
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},
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{
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items = {"mesecons:redstone_dust 5"},
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},
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}
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},
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sounds = default.node_sound_stone_defaults(),
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-- Reset timer after re-punching
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on_punch = function(pos, node, puncher, pointed_thing)
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local t = minetest.get_node_timer(pos)
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t:start(redstone_timer)
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end,
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-- Turn back to normal node after some time has passed
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on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="default:stone_with_redstone"})
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end,
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})
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minetest.register_node("default:stone_with_lapis", {
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