Rename setting name
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@ -139,7 +139,7 @@ minetest.register_globalstep(function(dtime)
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if minetest.setting_getbool("creative_mode") or minetest.setting_getbool("mcl_do_tile_drops") == false then
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if minetest.setting_getbool("creative_mode") or minetest.setting_getbool("mcl_doTileDrops") == false then
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return
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end
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for _,item in ipairs(drops) do
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@ -1,5 +1,5 @@
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keep_inventory_on_death")
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local keep = minetest.setting_getbool("mcl_keepInventory")
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if keep == false then
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local inv = player:get_inventory()
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local pos = player:getpos()
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@ -20,7 +20,7 @@ minetest.register_on_dieplayer(function(player)
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end
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-- Death message
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local message = minetest.setting_getbool("mcl_show_death_messages")
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local message = minetest.setting_getbool("mcl_showDeathMessages")
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if message == nil then message = true end
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if message then
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local name = player:get_player_name()
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@ -19,14 +19,14 @@ flame_sound (Flame sound) bool true
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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mcl_do_tile_drops (Blocks have drops) bool true
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mcl_doTileDrops (Blocks have drops) bool true
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# Normally, players drop all their items when they die. Enable this
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# setting, so players always keep their inventory on death.
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mcl_keep_inventory_on_death (Keep inventory on death) bool false
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mcl_keepInventory (Keep inventory on death) bool false
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_show_death_messages (Show death messages) bool true
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mcl_showDeathMessages (Show death messages) bool true
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect monster spawners.
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