prevent ground squids, variable spawn height
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ded679aaf7
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@ -453,11 +453,12 @@ if mobs_spawn then
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and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
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and (not is_farm_animal(mob_def.name) or is_grass)
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and (mob_type ~= "npc" or has_bed)
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and (mob_def.type_of_spawning ~= water or is_water)
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then
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--everything is correct, spawn mob
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local object = minetest.add_entity(spawning_position, mob_def.name)
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if object then
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return mob_def.on_spawn and mob_def.on_spawn(object, pos)
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return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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@ -55,6 +55,17 @@ mcl_mobs:register_mob("mobs_mc:squid", {
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view_range = 16,
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runaway = true,
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fear_height = 4,
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on_spawn = function(self)
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--make sure squids always spawn in water (and at variable heights)
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--can be removed once this is provided by the api
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local p = self.object:get_pos()
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local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
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if nn and #nn > 0 then
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self.object:set_pos(nn[math.random(#nn)])
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else
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self.object:remove()
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end
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end,
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})
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-- TODO: Behaviour: squirt
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