Tweak emerald ore and stone monster egg spawn
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@ -404,8 +404,11 @@ minetest.register_ore({
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-- Emerald
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--
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-- Common spawn
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minetest.register_ore({
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if mg_name == "v6" then
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-- Generate everywhere in v6, but rarely.
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-- Common spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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@ -414,9 +417,9 @@ minetest.register_ore({
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clust_size = 1,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_util.layer_to_y(29),
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})
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-- Rare spawn
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minetest.register_ore({
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})
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-- Rare spawn
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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@ -425,7 +428,20 @@ minetest.register_ore({
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clust_size = 1,
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y_min = mcl_util.layer_to_y(30),
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y_max = mcl_util.layer_to_y(32),
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})
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})
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else
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = stonelike,
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clust_scarcity = 16384,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = mcl_util.layer_to_y(4),
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y_max = mcl_util.layer_to_y(32),
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--biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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end
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--
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-- Lapis Lazuli
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@ -612,12 +628,13 @@ minetest.register_ore({
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end
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-- Rarely replace stone with stone monster eggs
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-- Rarely replace stone with stone monster eggs.
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-- In v6 this can happen anywhere, in other mapgens only in Extreme Hills.
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local monster_egg_scarcity
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if mg_name == "v6" then
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monster_egg_scarcity = 28 * 28 * 28
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else
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monster_egg_scarcity = 22 * 22 * 22
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monster_egg_scarcity = 26 * 26 * 26
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end
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minetest.register_ore({
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ore_type = "scatter",
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@ -627,8 +644,8 @@ minetest.register_ore({
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clust_num_ores = 3,
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clust_size = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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-- TODO: Limit by biome
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y_max = mcl_util.layer_to_y(61),
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--biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean" },
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})
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