Add golem summoning for villagers
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@ -591,6 +591,58 @@ local function go_home(entity)
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end)
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end
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local function has_golem(pos)
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local r = false
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for _,o in pairs(minetest.get_objects_inside_radius(pos,16)) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:iron_golem" then return true end
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end
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end
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local function has_summon_participants(self)
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local r = 0
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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--TODO check for panicking or gossiping
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if l and l.name == "mobs_mc:villager" then r = r + 1 end
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end
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return r > 2
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end
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local function summon_golem(self)
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self._summon_locked = true
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vector.offset(self.object:get_pos(),-10,-10,-10)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid"})
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for _,n in pairs(nn) do
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local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
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if up and #up >= 3 then
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:villager" then l._summon_locked = true end
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end
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minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
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return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
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end
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end
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end
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local function check_summon(self,dtime)
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-- TODO has selpt in last 20?
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if self._summon_timer and self._summon_timer > 30 then
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local pos = self.object:get_pos()
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self._summon_timer = 0
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self._summon_locked = nil
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self._has_golem = self._has_golem or has_golem(pos)
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if self._has_golem then return false end
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if self._summon_locked then return false end
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if not has_summon_participants(self) then return end
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summon_golem(self)
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elseif self._summon_timer == nil then
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self._summon_timer = 0
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end
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self._summon_timer = self._summon_timer + dtime
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end
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----- JOBSITE LOGIC
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local function get_profession_by_jobsite(js)
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for k,v in pairs(professions) do
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@ -1337,6 +1389,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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_player_scan_timer = 0,
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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do_custom = function(self, dtime)
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check_summon(self,dtime)
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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