Fix annoying mcl_hunger typo (“poisen”)
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@ -25,11 +25,11 @@ end
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-- food functions
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local food = mcl_hunger.food
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poison, heal, sound)
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisen = poisen -- time its poisening
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food[name].poison = poison -- time its poisoning
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food[name].healing = heal -- amount of HP
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food[name].sound = sound -- special sound that is played when eating
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end
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@ -46,19 +46,19 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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def.saturation = hp_change
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def.replace = replace_with_item
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end
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poison, def.healing, def.sound)
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return func(itemstack, user, pointed_thing)
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end
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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local function poisonp(tick, time, time_left, player)
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-- First check if player is still there
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if not player:is_player() then
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return
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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minetest.after(tick, poisonp, tick, time, time_left, player)
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else
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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@ -72,7 +72,7 @@ local function poisenp(tick, time, time_left, player)
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end
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poison, heal, sound)
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return function(itemstack, user, pointed_thing)
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local itemname = itemstack:get_name()
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if itemstack:take_item() ~= nil and user ~= nil then
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@ -151,11 +151,11 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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end
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-- Poison
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if poisen then
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if poison then
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-- Set poison bar
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisenp(1, poisen, 0, user)
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poisonp(1, poison, 0, user)
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end
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--sound:eat
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