Fix opaque block placement propagate power too far
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@ -37,7 +37,9 @@
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-- HIGH-LEVEL Internals
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor, a conductor or an opaque block
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-- mesecon.is_powered(pos) --> Returns bool, direct_source. bool is true if pos is powered by a receptor, a conductor or an opaque block.
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-- direct_source is true if it powered at least by one power source directly
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-- (rather than just indirectly with a strongly-powered (opaque) block.
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-- RULES ROTATION helpers
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-- RULES ROTATION helpers
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-- mesecon.rotate_rules_right(rules)
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-- mesecon.rotate_rules_right(rules)
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@ -536,6 +538,7 @@ function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
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end
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end
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local function power_walk(pos, sourcepos, rulenames, rule, depth)
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local function power_walk(pos, sourcepos, rulenames, rule, depth)
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local direct_source = false
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for _, rname in ipairs(rulenames) do
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for _, rname in ipairs(rulenames) do
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local np = vector.add(pos, rname)
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local np = vector.add(pos, rname)
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local nn = mesecon.get_node_force(np)
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local nn = mesecon.get_node_force(np)
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@ -543,27 +546,35 @@ function mesecon.is_powered(pos, rule, depth, sourcepos, home_pos)
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or mesecon.is_receptor_on (nn.name)) then
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or mesecon.is_receptor_on (nn.name)) then
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if not vector.equals(home_pos, np) then
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if not vector.equals(home_pos, np) then
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table.insert(sourcepos, np)
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table.insert(sourcepos, np)
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direct_source = true
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end
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end
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elseif depth == 0 and minetest.get_item_group(nn.name, "opaque") == 1 then
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elseif depth == 0 and minetest.get_item_group(nn.name, "opaque") == 1 then
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local more_sourcepos = mesecon.is_powered(np, nil, depth + 1, sourcepos, home_pos)
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local more_sourcepos = mesecon.is_powered(np, nil, depth + 1, sourcepos, home_pos)
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if more_sourcepos and #more_sourcepos > 0 then
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mesecon.mergetable(sourcepos, more_sourcepos)
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mesecon.mergetable(sourcepos, more_sourcepos)
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end
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end
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end
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end
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return sourcepos
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end
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return sourcepos, direct_source
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end
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end
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local direct_source
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if not rule then
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if not rule then
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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sourcepos = power_walk(pos, sourcepos, rulenames, rule, depth)
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sourcepos, direct_source = power_walk(pos, sourcepos, rulenames, rule, depth)
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end
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end
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else
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else
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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sourcepos = power_walk(pos, sourcepos, rulenames, rule, depth)
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sourcepos, direct_source = power_walk(pos, sourcepos, rulenames, rule, depth)
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end
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end
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-- Return FALSE if not powered, return list of sources if is powered
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-- Return FALSE if not powered, return list of sources if is powered
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if (#sourcepos == 0) then return false
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else return sourcepos end
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if (#sourcepos == 0) then
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return false
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else
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return sourcepos, direct_source
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end
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end
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end
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@ -53,8 +53,8 @@ mesecon.on_placenode = function(pos, node)
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if minetest.get_item_group(node.name, "opaque") == 1 then
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if minetest.get_item_group(node.name, "opaque") == 1 then
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local neighbors = mesecon.mcl_get_neighbors(pos)
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local neighbors = mesecon.mcl_get_neighbors(pos)
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local is_powered = mesecon.is_powered(pos)
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local is_powered, direct_source = mesecon.is_powered(pos)
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if is_powered then
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if is_powered and direct_source then
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for n=1, #neighbors do
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for n=1, #neighbors do
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local npos = neighbors[n].pos
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local npos = neighbors[n].pos
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local nnode = minetest.get_node(npos)
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local nnode = minetest.get_node(npos)
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