Transfers custom name for books now
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@ -30,7 +30,9 @@ end
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-- Creates a new item with the wear of the items and custom name
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-- Creates a new item with the wear of the items and custom name
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local function create_new_item(name_item, meta, wear)
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local function create_new_item(name_item, meta, wear)
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local new_item = ItemStack(name_item)
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local new_item = ItemStack(name_item)
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if wear ~= nil then
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new_item:set_wear(wear)
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new_item:set_wear(wear)
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end
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local new_meta = new_item:get_meta()
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local new_meta = new_item:get_meta()
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new_meta:set_string("name", meta:get_string("name"))
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new_meta:set_string("name", meta:get_string("name"))
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tt.reload_itemstack_description(new_item)
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tt.reload_itemstack_description(new_item)
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@ -64,6 +66,7 @@ local function calculate_xp(stack)
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local enchants = mcl_enchanting.get_enchantments(stack)
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local enchants = mcl_enchanting.get_enchantments(stack)
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for enchant, level in pairs(enchants) do
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for enchant, level in pairs(enchants) do
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if level > 0 and mcl_enchanting.enchantments[enchant].curse == false then
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if level > 0 and mcl_enchanting.enchantments[enchant].curse == false then
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-- Add a bit of uniform randomisation
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xp = xp + math.random(7, 13) * level
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xp = xp + math.random(7, 13) * level
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end
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end
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end
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end
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@ -131,7 +134,7 @@ local function update_grindstone_slots(meta)
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local new_item = create_new_item(name, meta, wear)
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input1, new_item)
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new_output = transfer_curse(input1, new_item)
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elseif input1:get_name() == "mcl_enchanting:book_enchanted" then
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elseif input1:get_name() == "mcl_enchanting:book_enchanted" then
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local new_item = ItemStack("mcl_books:book")
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new_item = create_new_item("mcl_books:book", meta, nil)
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new_output = transfer_curse(input1, new_item)
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new_output = transfer_curse(input1, new_item)
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else
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else
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new_output = ""
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new_output = ""
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@ -145,7 +148,7 @@ local function update_grindstone_slots(meta)
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local new_item = create_new_item(name, meta, wear)
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local new_item = create_new_item(name, meta, wear)
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new_output = transfer_curse(input2, new_item)
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new_output = transfer_curse(input2, new_item)
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elseif input2:get_name() == "mcl_enchanting:book_enchanted" then
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elseif input2:get_name() == "mcl_enchanting:book_enchanted" then
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local new_item = ItemStack("mcl_books:book")
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new_item = create_new_item("mcl_books:book", meta, nil)
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new_output = transfer_curse(input2, new_item)
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new_output = transfer_curse(input2, new_item)
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else
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else
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new_output = ""
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new_output = ""
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