Make carpets supported_node
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* Change carpet from `group:attached_node` to `group:supported_node`, allowing carpets to be placed on top of torches, water source blocks and other non-walkable nodes, like in MC.
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@ -75,7 +75,7 @@ for _, row in ipairs(wool.dyes) do
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tiles = {texture..".png"},
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tiles = {texture..".png"},
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wield_image = texture..".png",
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wield_image = texture..".png",
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wield_scale = { x=1, y=1, z=0.5 },
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wield_scale = { x=1, y=1, z=0.5 },
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groups = {handy=1, carpet=1,attached_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
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groups = {handy=1, carpet=1,supported_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
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sounds = mcl_sounds.node_sound_wool_defaults(),
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sounds = mcl_sounds.node_sound_wool_defaults(),
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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