Add anon5's fix to prevent get_light crashes
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@ -1515,9 +1515,9 @@ local is_at_water_danger = function(self)
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end
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local function get_light(pos, tod)
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if minetest.get_node_or_nil(pos) then
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local lightfunc = minetest.get_natural_light or minetest.get_node_light
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return lightfunc(pos, tod)
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local ok, light = pcall(minetest.get_natural_light or minetest.get_node_light, pos, tod)
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if ok then
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return light
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else
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return 0
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end
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