Fix #1726
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@ -137,14 +137,14 @@ local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a seco
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
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if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local h = tonumber(mcl_hunger.get_hunger(player))
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local h = tonumber(mcl_hunger.get_hunger(player))
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local hp = player:get_hp()
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local hp = player:get_hp()
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if timer > 0.5 then
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if timer > 0.25 then
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-- Slow health regeneration, and hunger damage (every 4s).
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-- Slow health regeneration, and hunger damage (every 4s).
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-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>.
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-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>.
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-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
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-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
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@ -166,9 +166,9 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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end
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if timer > 0.5 then
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if timer > 0.25 then
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timer = 0
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timer = 0
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timerMult = timerMult + 1
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timerMult = timerMult + 2
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if timerMult > 7 then
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if timerMult > 7 then
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timerMult = 0
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timerMult = 0
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end
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end
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