Add more Villager sounds
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_accept.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_accept.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_accept.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_accept.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_hurt.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_hurt.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_hurt.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_hurt.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.1.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.2.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.3.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.3.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.4.ogg
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mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_trade.4.ogg
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@ -1227,6 +1227,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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-- TODO: sounds
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sounds = {
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random = "mobs_mc_villager",
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damage = "mobs_mc_villager_hurt",
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distance = 10,
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},
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animation = {
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