Add line of sight calculations to the enderman
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@ -351,12 +351,13 @@ mobs:register_mob("mobs_mc:enderman", {
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--calculate very quickly the exact location the player is looking
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--calculate very quickly the exact location the player is looking
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--within the distance between the two "heads" (player and enderman)
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--within the distance between the two "heads" (player and enderman)
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local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
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local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
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local look_pos_base = look_pos
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local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
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local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
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local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
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local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
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look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
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look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
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--if looking in general head position, turn hostile
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--if looking in general head position, turn hostile
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if vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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self.provoked = "staring"
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self.provoked = "staring"
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self.attack = minetest.get_player_by_name(obj:get_player_name())
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self.attack = minetest.get_player_by_name(obj:get_player_name())
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break
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break
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