Make carpet flammable
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parent
f1d80f90a4
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@ -38,7 +38,7 @@ for _, row in ipairs(wool.dyes) do
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stack_max = 64,
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stack_max = 64,
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"wool_"..texture..".png"},
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tiles = {"wool_"..texture..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=1,wool=1},
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults(),
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})
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})
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minetest.register_node("wool:"..name.."_carpet", {
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minetest.register_node("wool:"..name.."_carpet", {
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@ -47,7 +47,7 @@ for _, row in ipairs(wool.dyes) do
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"wool_"..texture..".png"},
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tiles = {"wool_"..texture..".png"},
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wield_image = "wool_"..name..".png",
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wield_image = "wool_"..name..".png",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,carpet=1},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=1,carpet=1},
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults(),
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paramtype = "light",
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paramtype = "light",
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stack_max = 64,
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stack_max = 64,
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