Villager should find the closest bed to claim

This commit is contained in:
ancientmarinerdev 2022-11-03 00:23:03 +00:00
parent ea9c9e74b0
commit ac45dec544

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@ -578,10 +578,9 @@ function get_activity(tod)
end
tod = ( tod * 24000 ) % 24000
local lunch_start = 12000
local lunch_start = 11000
local lunch_end = 13500
local work_start = 8500
local work_start = 7000
local work_end = 16500
local activity = nil
@ -602,6 +601,30 @@ function get_activity(tod)
end
local function find_closest_unclaimed_block (p, requested_block_types)
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
local distance_to_closest_block = nil
local closest_block = nil
for i,n in pairs(nn) do
local m = minetest.get_meta(n)
mcl_log("Block: " .. minetest.pos_to_string(n).. ", owner: ".. m:get_string("villager"))
if m:get_string("villager") == "" then
local distance_to_block = vector.distance(p, n)
mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
mcl_log("This block is closer than the last.")
closest_block = n
distance_to_closest_block = distance_to_block
end
end
end
return closest_block
end
local function check_bed (entity)
local b = entity._bed
if not b then
@ -677,16 +700,15 @@ local function take_bed (entity)
if not entity then return end
local p = entity.object:get_pos()
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48), vector.offset(p,48,48,48), spawnable_bed)
for _,n in pairs(nn) do
local m=minetest.get_meta(n)
--mcl_log("Bed owner: ".. m:get_string("villager"))
if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
local gp = mcl_mobs:gopath(entity,n,function(self)
local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
if closest_block then
local m = minetest.get_meta(closest_block)
mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
local gp = mcl_mobs:gopath(entity, closest_block,function(self)
if self then
self.order = "sleep"
self.order = SLEEP
mcl_log("Sleepy time" )
else
mcl_log("Can't sleep, no self in the callback" )
@ -695,15 +717,12 @@ local function take_bed (entity)
if gp then
mcl_log("Nice bed. I'll defintely take it as I can path")
m:set_string("villager", entity._id)
entity._bed = n
break
entity._bed = closest_block
else
mcl_log("Awww. I can't find my bed.")
end
else
mcl_log("Currently gowp, or it's taken: ".. m:get_string("villager"))
end
end
end
local function has_golem(pos)
@ -847,38 +866,9 @@ end
local function look_for_job(self, requested_jobsites)
mcl_log("Looking for jobs")
-- This logic is done twice. Remove this.
local looking_for_type = jobsites
if requested_jobsites then
--mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
looking_for_type = requested_jobsites
else
mcl_log("Looking for any job type")
end
local p = self.object:get_pos()
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
local distance_to_closest_block = nil
local closest_block = nil
--Ideally should check for closest available. It'll make pathing easier.
for i,n in pairs(nn) do
local m = minetest.get_meta(n)
mcl_log("Block: " .. minetest.pos_to_string(n).. "Job owner: ".. m:get_string("villager"))
if m:get_string("villager") == "" then
-- Distance check
local distance_to_block = vector.distance(self.object:get_pos(), n)
mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
mcl_log("This block is closer than the last.")
closest_block = n
distance_to_closest_block = distance_to_block
end
end
end
local closest_block = find_closest_unclaimed_block(p, requested_jobsites)
if closest_block then
mcl_log("It's a free job for me (" .. minetest.pos_to_string(p) .. ")! I might be interested: ".. minetest.pos_to_string(closest_block) )
@ -1070,7 +1060,7 @@ end
local function do_activity (self)
-- Maybe just check we're pathfinding first?
if not self._bed then
if not self._bed and self.state ~= PATHFINDING then
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
take_bed (self)
end
@ -1081,7 +1071,6 @@ local function do_activity (self)
wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
end
if wandered_too_far then
--mcl_log("Wandered too far! Return home ")
go_home(self, false)
@ -1092,7 +1081,6 @@ local function do_activity (self)
elseif get_activity() == GATHERING then
go_to_town_bell(self)
else
-- gossip at town bell or stroll around
mcl_log("No order, so remove it.")
self.order = nil
end