Villager should find the closest bed to claim
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@ -578,10 +578,9 @@ function get_activity(tod)
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end
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end
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tod = ( tod * 24000 ) % 24000
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tod = ( tod * 24000 ) % 24000
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local lunch_start = 11000
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local lunch_start = 12000
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local lunch_end = 13500
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local lunch_end = 13500
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local work_start = 8500
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local work_start = 7000
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local work_end = 16500
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local work_end = 16500
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local activity = nil
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local activity = nil
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@ -602,6 +601,30 @@ function get_activity(tod)
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end
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end
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local function find_closest_unclaimed_block (p, requested_block_types)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
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local distance_to_closest_block = nil
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local closest_block = nil
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for i,n in pairs(nn) do
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local m = minetest.get_meta(n)
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mcl_log("Block: " .. minetest.pos_to_string(n).. ", owner: ".. m:get_string("villager"))
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if m:get_string("villager") == "" then
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local distance_to_block = vector.distance(p, n)
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mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
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if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
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mcl_log("This block is closer than the last.")
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closest_block = n
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distance_to_closest_block = distance_to_block
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end
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end
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end
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return closest_block
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end
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local function check_bed (entity)
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local function check_bed (entity)
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local b = entity._bed
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local b = entity._bed
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if not b then
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if not b then
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@ -677,16 +700,15 @@ local function take_bed (entity)
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if not entity then return end
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if not entity then return end
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local p = entity.object:get_pos()
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local p = entity.object:get_pos()
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48), vector.offset(p,48,48,48), spawnable_bed)
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for _,n in pairs(nn) do
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local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
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local m=minetest.get_meta(n)
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--mcl_log("Bed owner: ".. m:get_string("villager"))
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if closest_block then
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if m:get_string("villager") == "" and not (entity.state == PATHFINDING) then
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local m = minetest.get_meta(closest_block)
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mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
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mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
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local gp = mcl_mobs:gopath(entity,n,function(self)
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local gp = mcl_mobs:gopath(entity, closest_block,function(self)
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if self then
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if self then
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self.order = "sleep"
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self.order = SLEEP
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mcl_log("Sleepy time" )
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mcl_log("Sleepy time" )
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else
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else
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mcl_log("Can't sleep, no self in the callback" )
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mcl_log("Can't sleep, no self in the callback" )
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@ -695,15 +717,12 @@ local function take_bed (entity)
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if gp then
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if gp then
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mcl_log("Nice bed. I'll defintely take it as I can path")
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mcl_log("Nice bed. I'll defintely take it as I can path")
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m:set_string("villager", entity._id)
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m:set_string("villager", entity._id)
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entity._bed = n
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entity._bed = closest_block
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break
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else
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else
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mcl_log("Awww. I can't find my bed.")
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mcl_log("Awww. I can't find my bed.")
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end
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end
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else
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mcl_log("Currently gowp, or it's taken: ".. m:get_string("villager"))
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end
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end
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end
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end
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end
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local function has_golem(pos)
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local function has_golem(pos)
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@ -847,38 +866,9 @@ end
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local function look_for_job(self, requested_jobsites)
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local function look_for_job(self, requested_jobsites)
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mcl_log("Looking for jobs")
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mcl_log("Looking for jobs")
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-- This logic is done twice. Remove this.
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local looking_for_type = jobsites
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if requested_jobsites then
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--mcl_log("Looking for jobs of my type: " .. tostring(requested_jobsites))
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looking_for_type = requested_jobsites
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else
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mcl_log("Looking for any job type")
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end
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
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local distance_to_closest_block = nil
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local closest_block = find_closest_unclaimed_block(p, requested_jobsites)
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local closest_block = nil
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--Ideally should check for closest available. It'll make pathing easier.
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for i,n in pairs(nn) do
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local m = minetest.get_meta(n)
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mcl_log("Block: " .. minetest.pos_to_string(n).. "Job owner: ".. m:get_string("villager"))
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if m:get_string("villager") == "" then
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-- Distance check
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local distance_to_block = vector.distance(self.object:get_pos(), n)
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mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
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if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
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mcl_log("This block is closer than the last.")
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closest_block = n
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distance_to_closest_block = distance_to_block
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end
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end
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end
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if closest_block then
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if closest_block then
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mcl_log("It's a free job for me (" .. minetest.pos_to_string(p) .. ")! I might be interested: ".. minetest.pos_to_string(closest_block) )
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mcl_log("It's a free job for me (" .. minetest.pos_to_string(p) .. ")! I might be interested: ".. minetest.pos_to_string(closest_block) )
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@ -1070,7 +1060,7 @@ end
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local function do_activity (self)
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local function do_activity (self)
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-- Maybe just check we're pathfinding first?
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-- Maybe just check we're pathfinding first?
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if not self._bed then
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if not self._bed and self.state ~= PATHFINDING then
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--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
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--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
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take_bed (self)
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take_bed (self)
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end
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end
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@ -1081,7 +1071,6 @@ local function do_activity (self)
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wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
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end
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end
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if wandered_too_far then
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if wandered_too_far then
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--mcl_log("Wandered too far! Return home ")
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--mcl_log("Wandered too far! Return home ")
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go_home(self, false)
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go_home(self, false)
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@ -1092,7 +1081,6 @@ local function do_activity (self)
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elseif get_activity() == GATHERING then
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elseif get_activity() == GATHERING then
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go_to_town_bell(self)
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go_to_town_bell(self)
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else
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else
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-- gossip at town bell or stroll around
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mcl_log("No order, so remove it.")
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mcl_log("No order, so remove it.")
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self.order = nil
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self.order = nil
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end
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end
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