Add snow particles on snowball impact
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@ -163,8 +163,6 @@ local check_object_hit = function(self, pos, dmg)
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full_punch_interval = 1.0,
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damage_groups = dmg,
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}, nil)
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self.object:remove()
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return true
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end
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end
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@ -172,6 +170,28 @@ local check_object_hit = function(self, pos, dmg)
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return false
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end
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local snowball_particles = function(pos, vel)
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local vel = vector.normalize(vector.multiply(vel, -1))
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minetest.add_particlespawner({
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amount = 20,
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time = 0.001,
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minpos = pos,
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maxpos = pos,
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minvel = vector.add({x=-2, y=3, z=-2}, vel),
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maxvel = vector.add({x=2, y=5, z=2}, vel),
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 0.7,
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maxsize = 0.7,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
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})
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end
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-- Snowball on_step()--> called when snowball is moving.
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local snowball_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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@ -183,6 +203,7 @@ local snowball_on_step = function(self, dtime)
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(self._lastpos, self.object:get_velocity())
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self.object:remove()
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return
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end
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@ -190,6 +211,8 @@ local snowball_on_step = function(self, dtime)
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if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
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minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(pos, self.object:get_velocity())
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self.object:remove()
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return
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end
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@ -252,6 +275,7 @@ local egg_on_step = function(self, dtime)
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-- Destroy when hitting a mob or player (no chick spawning)
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if check_object_hit(self, pos) then
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minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
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self.object:remove()
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return
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end
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