More redstone/door tweaks
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@ -209,6 +209,13 @@ function mcl_doors:register_door(name, def)
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end
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end
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local mrules = {
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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}
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minetest.register_node(name.."_b_1", {
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tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2], tb[2].."^[transformFX", tb[1], tb[1].."^[transformFX"},
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paramtype = "light",
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@ -240,7 +247,8 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open
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action_on = on_mesecons_signal_open,
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rules = mrules,
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}},
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can_dig = check_player_priv,
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@ -287,7 +295,8 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open_top
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action_on = on_mesecons_signal_open_top,
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rules = mrules,
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}},
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can_dig = check_player_priv,
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@ -334,7 +343,8 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_off = on_mesecons_signal_close
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action_off = on_mesecons_signal_close,
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rules = mrules,
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}},
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can_dig = check_player_priv,
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@ -381,7 +391,8 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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action_off = on_mesecons_signal_close_top
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action_off = on_mesecons_signal_close_top,
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rules = mrules,
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}},
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can_dig = check_player_priv,
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