Globalize bedrock generation position
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0f2787cd16
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@ -8,6 +8,9 @@ mcl_vars.gui_bg_img = ""
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mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
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mcl_vars.bedrock_overworld_min = -62
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mcl_vars.bedrock_overworld_max = -58
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-- Set default stack sizes
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-- Set default stack sizes
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minetest.nodedef_default.stack_max = 64
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minetest.nodedef_default.stack_max = 64
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minetest.craftitemdef_default.stack_max = 64
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minetest.craftitemdef_default.stack_max = 64
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@ -1,3 +1,4 @@
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mcl_init
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mcl_core
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mcl_core
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stairs
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stairs
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random_struct
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random_struct
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@ -468,8 +468,8 @@ end)
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-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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local BEDROCK_MIN = -66
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local BEDROCK_MIN = mcl_vars.bedrock_overworld_min
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local BEDROCK_MAX = -62
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local BEDROCK_MAX = mcl_vars.bedrock_overworld_max
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-- Below the bedrock, generate air/void
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-- Below the bedrock, generate air/void
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@ -1,2 +1,3 @@
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mcl_init
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mcl_core
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mcl_core
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3d_armor?
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3d_armor?
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@ -116,13 +116,13 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Apply black sky in the Void and deal Void damage
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-- Apply black sky in the Void and deal Void damage
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if pos.y < -64 then
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if pos.y < mcl_vars.bedrock_overworld_max then
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-- Player reached the void, set black sky box
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-- Player reached the void, set black sky box
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player:set_sky("#000000", "plain")
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player:set_sky("#000000", "plain")
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else
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else
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player:set_sky(nil, "regular")
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player:set_sky(nil, "regular")
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end
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end
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if pos.y < -64 -64 then
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if pos.y < mcl_vars.bedrock_overworld_min - 65 then
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-- Player is deep into the void, deal void damage
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-- Player is deep into the void, deal void damage
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if player:get_hp() > 0 then
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp() - 4)
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player:set_hp(player:get_hp() - 4)
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