Add Spider Jockey
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@ -467,6 +467,10 @@ local set_animation = function(self, anim, fixed_frame)
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return
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return
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end
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end
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if self.jockey then
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anim = "jockey"
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end
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if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
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if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
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self._current_animation = self._current_animation or ""
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self._current_animation = self._current_animation or ""
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@ -3459,6 +3463,11 @@ end
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local mob_detach_child = function(self, child)
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local mob_detach_child = function(self, child)
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if self.detach_child then
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if self.detach_child(self, child) then
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return
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end
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end
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if self.driver == child then
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if self.driver == child then
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self.driver = nil
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self.driver = nil
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end
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end
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@ -3807,6 +3816,9 @@ local mob_step = function(self, dtime)
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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end
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local self_rot = self.object:get_rotation()
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local self_rot = self.object:get_rotation()
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if self.object:get_attach() then
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self_rot = self.object:get_attach():get_rotation()
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end
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local player_pos = self._locked_object:get_pos()
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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@ -4094,6 +4106,7 @@ minetest.register_entity(name, {
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on_die = def.on_die,
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on_die = def.on_die,
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spawn_small_alternative = def.spawn_small_alternative,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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do_custom = def.do_custom,
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detach_child = def.detach_child,
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jump_height = def.jump_height or 4, -- was 6
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jump_height = def.jump_height or 4, -- was 6
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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lifetimer = def.lifetimer or 57.73,
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Binary file not shown.
Binary file not shown.
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@ -34,7 +34,6 @@ local skeleton = {
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"mcl_bows_bow_0.png", -- bow
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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"mobs_mc_skeleton.png", -- skeleton
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} },
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} },
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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textures = {
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textures = {
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{
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{
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@ -81,11 +80,27 @@ local skeleton = {
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run_speed = 30,
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run_speed = 30,
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shoot_start = 70,
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shoot_start = 70,
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shoot_end = 90,
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shoot_end = 90,
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jockey_start = 172,
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jockey_end = 172,
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die_start = 160,
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die_start = 160,
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die_end = 170,
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die_end = 170,
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die_speed = 15,
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die_speed = 15,
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die_loop = false,
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die_loop = false,
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},
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},
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jock = "mobs_mc:spider",
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on_spawn = function(self)
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self.jockey = false
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if math.random(100) == 1 then -- 1% like from MCwiki
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self.jockey = true
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local jock = minetest.add_entity(self.object:get_pos(), "mobs_mc:spider")
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jock:get_luaentity().docile_by_day = false
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self.object:set_attach(jock, "", vector.new(0,0,0), vector.new(0,0,0))
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end
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return true
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end,
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on_detach=function(self, parent)
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self.jockey = false
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end,
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ignited_by_sunlight = true,
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ignited_by_sunlight = true,
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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@ -93,6 +108,9 @@ local skeleton = {
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arrow = "mcl_bows:arrow_entity",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if mod_bows then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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-- 2-4 damage per arrow
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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@ -14,7 +14,7 @@ local S = minetest.get_translator("mobs_mc")
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minetest.register_entity("mobs_mc:spider_eyes", {
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minetest.register_entity("mobs_mc:spider_eyes", {
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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mesh = "mobs_mc_spider.b3d",
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visual_size = {x=1.01, y=1.01},
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visual_size = {x=1.01/3, y=1.01/3},
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textures = {
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textures = {
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"mobs_mc_spider_eyes.png",
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"mobs_mc_spider_eyes.png",
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},
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},
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@ -44,6 +44,7 @@ local spider = {
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xp_max = 5,
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xp_max = 5,
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armor = {fleshy = 100, arthropod = 100},
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armor = {fleshy = 100, arthropod = 100},
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on_spawn = function(self)
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on_spawn = function(self)
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self.object:set_properties({visual_size={x=1,y=1}})
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local spider_eyes=false
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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local obj = self.object:get_children()[n]
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@ -55,6 +56,14 @@ local spider = {
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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end
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end
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end,
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end,
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on_die=function(self)
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if self.object:get_children() and self.object:get_children()[1] then
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self.object:get_children()[1]:set_detach()
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end
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end,
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detach_child=function(self, child)
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child:get_luaentity().jockey = false
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end,
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head_swivel = "Head_Control",
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head_swivel = "Head_Control",
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bone_eye_height = 1,
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bone_eye_height = 1,
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curiosity = 10,
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curiosity = 10,
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@ -65,7 +74,7 @@ local spider = {
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textures = {
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textures = {
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{"mobs_mc_spider.png"},
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{"mobs_mc_spider.png"},
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},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=1, y=1},
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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sounds = {
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sounds = {
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random = "mobs_mc_spider_random",
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random = "mobs_mc_spider_random",
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