Merge pull request 'beacon optimisations' (#2512) from beacons_cleanup into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2512
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-08-01 23:08:31 +00:00
commit a9e139f27d

View File

@ -8,42 +8,84 @@ Valid strings:
regeneration
]]--
mcl_beacons = {
blocks ={"mcl_core:diamondblock","mcl_core:ironblock","mcl_core:goldblock","mcl_core:emeraldblock","mcl_nether:netheriteblock"},
fuel = {"mcl_core:diamond","mcl_core:emerald","mcl_core:iron_ingot","mcl_core:gold_ingot","mcl_nether:netherite_ingot"}
}
local beacon_blocklist = mcl_beacons.blocks
local beacon_fuellist = mcl_beacons.fuel
local pallete_order = {
glass_cyan = 1,
pane_cyan_flat = 1,
pane_cyan = 1,
glass_white = 2,
pane_white_flat = 2,
pane_white = 2,
glass_brown = 3,
pane_brown_flat = 3,
pane_brown = 3,
glass_blue = 4,
pane_blue_flat = 4,
pane_blue = 4,
glass_light_blue = 5,
pane_light_blue_flat = 5,
pane_light_blue = 5,
glass_pink = 6,
pane_pink_flat = 6,
pane_pink = 6,
glass_purple = 7,
pane_purple_flat = 7,
pane_purple = 7,
glass_red = 8,
pane_red_flat = 8,
pane_red = 8,
glass_silver = 9,
pane_silver_flat = 9,
pane_silver = 9,
glass_gray = 10,
pane_gray_flat = 10,
pane_gray = 10,
glass_lime = 11,
pane_lime_flat = 11,
pane_lime = 11,
glass_green = 12,
pane_green_flat = 12,
pane_green = 12,
glass_orange = 13,
pane_orange_flat = 13,
pane_orange = 13,
glass_yellow = 14,
pane_yellow_flat = 14,
pane_yellow = 14,
glass_black = 15,
pane_black_flat = 15,
pane_black = 15,
glass_magenta = 16,
pane_magenta_flat = 16,
pane_magenta = 16
}
local function get_beacon_beam(glass_nodename)
if string.match(glass_nodename, "cyan") then
return 1
elseif string.match(glass_nodename,"white") then
return 2
elseif string.match(glass_nodename,"brown") then
return 3
elseif string.match(glass_nodename,"blue") and not string.match(glass_nodename, "light") then
return 4
elseif string.match(glass_nodename,"light_blue") then
return 5
elseif string.match(glass_nodename,"pink") then
return 6
elseif string.match(glass_nodename, "purple") then
return 7
elseif string.match(glass_nodename, "red") then
return 8
elseif string.match(glass_nodename, "silver") then
return 9
elseif string.match(glass_nodename, "gray") then
return 10
elseif string.match(glass_nodename, "lime") then
return 11
elseif string.match(glass_nodename, "green") then
return 12
elseif string.match(glass_nodename, "orange") then
return 13
elseif string.match(glass_nodename, "yellow") then
return 14
elseif string.match(glass_nodename, "black") then
return 15
elseif string.match(glass_nodename, "magenta") then
return 16
else
return 0
end
if glass_nodename == "air" then return 0 end
local glass_string = glass_nodename:split(':')[2]
if not pallete_order[glass_string] then return 0 end
return pallete_order[glass_string]
end
minetest.register_node("mcl_beacons:beacon_beam", {
@ -163,7 +205,7 @@ local function globalstep_function(pos,player)
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
if nodename ~="mcl_beacons:beacon_beam" then
if minetest.get_item_group(nodename,"glass") == 0 then
if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then
obstructed = true
remove_beacon_beam(pos)
return
@ -279,7 +321,7 @@ minetest.register_node("mcl_beacons:beacon", {
end
if minetest.get_item_group(node.name, "glass") ~= 0 then
if minetest.get_item_group(node.name, "glass") ~= 0 or minetest.get_item_group(node.name,"material_glass") ~= 0 then
beam_palette_index = get_beacon_beam(node.name)
end
@ -328,6 +370,7 @@ minetest.register_globalstep(function(dtime)
end
end)
minetest.register_abm{
label="update beacon beam",
nodenames = {"mcl_beacons:beacon_beam"},
@ -336,11 +379,17 @@ minetest.register_abm{
action = function(pos)
local node_below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local node_current = minetest.get_node(pos)
if node_below.name == "air" then
if minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z}).name == "mcl_beacons:beacon" then
minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=0})
end
remove_beacon_beam(pos)
elseif node_above.name == "air" then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_below.param2})
elseif node_above.name == "air" or (node_above.name == "mcl_beacons:beacon_beam" and node_above.param2 ~= node_current.param2) then
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="mcl_beacons:beacon_beam",param2=node_current.param2})
elseif minetest.get_item_group(node_above.name, "glass") ~= 0 or minetest.get_item_group(node_above.name,"material_glass") ~= 0 then
minetest.set_node({x=pos.x,y=pos.y+2,z=pos.z},{name="mcl_beacons:beacon_beam",param2=get_beacon_beam(node_above.name)})
end
end,
}