Merge pull request 'Add tropical fish' (#2485) from tropical_fish into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2485
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
cora 2022-07-24 22:00:28 +00:00
commit a9a8a18b9b
21 changed files with 191 additions and 3 deletions

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@ -145,4 +145,5 @@ dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://gith
dofile(path .. "/cod.lua") dofile(path .. "/cod.lua")
dofile(path .. "/salmon.lua") dofile(path .. "/salmon.lua")
dofile(path .. "/tropical_fish.lua")
dofile(path .. "/dolphin.lua") dofile(path .. "/dolphin.lua")

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@ -0,0 +1,186 @@
--Tropical Fish by cora
local S = minetest.get_translator(minetest.get_current_modname())
local base_colors = {
"#FF3855",
"#FFF700",
"#A7F432",
"#FF5470",
"#5DADEC",
"#A83731",
"#87FF2A",
"#E936A7",
"#FF007C",
"#9C51B6",
"#66FF66",
"#AAF0D1",
"#50BFE6",
"#FFFF66",
"#FF9966",
"#FF00CC",
}
local pattern_colors = {
"#FF3855",
"#FFF700",
"#A7F432",
"#FF5470",
"#5DADEC",
"#A83731",
"#87FF2A",
"#E936A7",
"#FF007C",
"#9C51B6",
"#66FF66",
"#AAF0D1",
"#50BFE6",
"#FFFF66",
"#FF9966",
"#FF00CC",
}
local function set_textures(self)
if not self._type then
self._type = "a"
if math.random(2) == 1 then
self.object:set_properties({})
self._type="b"
end
self._base_color = base_colors[math.random(#base_colors)]
self._pattern_color = pattern_colors[math.random(#pattern_colors)]
self._pattern = "extra_mobs_tropical_fish_pattern_"..self._type.."_"..math.random(6)..".png"
end
self.object:set_properties({
textures = {
"(extra_mobs_tropical_fish_"..self._type..".png^[colorize:"..self._base_color..":127)^("..self._pattern.."^[colorize:"..self._pattern_color..")",
},
mesh="extra_mobs_tropical_fish_"..self._type..".b3d"
})
end
local tropical_fish = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
spawn_in_group = 9,
tilt_swim = true,
collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
visual = "mesh",
mesh = "extra_mobs_tropical_fish_a.b3d",
textures = {}, -- to be populated on_spawn
sounds = {},
animation = {
stand_start = 0,
stand_end = 20,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
},
drops = {
{name = "mcl_fishing:clownfish_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
fly = true,
fly_in = "mcl_core:water_source",
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
self.object:remove()
clicker:set_wielded_item("mcl_fishing:bucket_tropical_fish")
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
end
end,
on_spawn = set_textures,
}
mcl_mobs:register_mob("mobs_mc:tropical_fish", tropical_fish)
local water = 0
mcl_mobs:spawn_specific(
"mobs_mc:tropical_fish",
"overworld",
"water",
{
"Mesa",
"Jungle",
"Savanna",
"Desert",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"JungleM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"Savanna_beach",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"JungleEdgeM_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"Savanna_deep_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"Mesa_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"MesaPlateauFM_ocean",
"JungleM_deep_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"Jungle_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"JungleM_ocean",
"MesaBryce_underground",
"Mesa_underground",
"Jungle_underground",
"MesaPlateauF_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"JungleM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water+1)
--spawn egg
mcl_mobs:register_egg("mobs_mc:tropical_fish", S("Tropical fish"), "extra_mobs_spawn_icon_tropical_fish.png", 0)

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@ -520,9 +520,9 @@ end )
-- Fish Buckets -- Fish Buckets
fish_names = { fish_names = {
{ techname = "cod", name = "Cod" }, { techname = "cod", name = "Cod" },
{ techname = "salmon", name = "Salmon" } { techname = "salmon", name = "Salmon" },
--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added. --{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
--{ techname = "tropical_fish", name = "Tropical Fish" } FIXME: Uncomment when pufferfish mobs are added. { techname = "tropical_fish", name = "Tropical Fish" }
} }
for _, fish in pairs(fish_names) do for _, fish in pairs(fish_names) do

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@ -18,6 +18,7 @@ Catches fish in water=
Very poisonous= Very poisonous=
Cod= Cod=
Salmon= Salmon=
Tropical Fish=
Bucket of @1= Bucket of @1=
This bucket is filled with water and @1.= This bucket is filled with water and @1.=
Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.= Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.=