Allow pores on each side of huge mushroom caps
Also automatically create porse when placing cap blocks next to each other. Node names are changed.
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759a9524fc
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@ -1,5 +1,5 @@
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local template = {
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groups = {handy=1,axey=1, huge_mushroom = 1, building_block = 1, not_in_creative_inventory = 1, not_in_craft_guide=1, material_wood = 1 },
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groups = {handy=1,axey=1, building_block = 1, material_wood = 1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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is_ground_content = true,
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_mcl_blast_resistance = 1,
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@ -22,82 +22,153 @@ brown.drop = {
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}
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}
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local register_mushroom = function(color, template, d_cap_top, d_cap_side, d_cap_corner, d_stem, d_pores, d_cap_all, d_stem_all, doc_items_entry_name, doc_items_longdesc)
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-- Convert a number to a string with 6 binary digits
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local function to_binary(num)
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local binary = ""
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while (num > 0) do
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local remainder_binary = (num % 2) > 0 and 1 or 0
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binary = binary .. remainder_binary
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num = math.floor(num/2)
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end
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binary = string.reverse(binary)
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while (string.len(binary) < 6) do
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binary = "0" .. binary
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end
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return binary
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end
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-- DV (Minecraft dava value) 14: Cap texture on all sides
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local full = table.copy(template)
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full.description = d_cap_all
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full._doc_items_entry_name = doc_items_entry_name
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full._doc_items_longdesc = doc_items_longdesc
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full.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png" }
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_full", full)
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local register_mushroom = function(color, species_id, template, d_cap, d_stem, d_stem_all, longdesc_cap, longdesc_stem)
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-- DV 0: Pores on all sides
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local pores_full = table.copy(template)
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pores_full.description = d_pores
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pores_full._doc_items_create_entry = false
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pores_full.tiles = { "mcl_mushrooms_mushroom_block_inside.png" }
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_pores_full", pores_full)
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-- DV 15: Stem texture on all sides
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-- Stem texture on all sides
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local stem_full = table.copy(template)
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stem_full.description = d_stem_all
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stem_full._doc_items_create_entry = false
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stem_full._doc_items_longdesc = "This decorative block is like a huge mushroom stem, but with the stem texture on all sides."
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stem_full.tiles = { "mcl_mushrooms_mushroom_block_skin_stem.png" }
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stem_full.groups.huge_mushroom = species_id
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stem_full.groups.huge_mushroom_stem = 2
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem_full", stem_full)
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-- DV 10: Stem
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-- Stem
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local stem = table.copy(template)
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stem.description = d_stem
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stem._doc_items_create_entry = false
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stem._doc_items_longdesc = longdesc_stem
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stem.tiles = { "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_stem.png" }
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stem.groups.huge_mushroom = species_id
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stem.groups.huge_mushroom_stem = 1
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem", stem)
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-- DV 1, DV 3, DV 7, DV 9: Cap corner. Cap texture on top and two sides in a corner formation
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local cap_corner = table.copy(template)
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cap_corner.description = d_cap_corner
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cap_corner._doc_items_create_entry = false
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cap_corner.paramtype2 = "facedir"
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cap_corner.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_"..color..".png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_"..color..".png" }
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_corner", cap_corner)
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-- Mushroom block (cap)
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-- Each side can either be the cap or the pores texture.
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-- Cubes have 6 sides, so there's a total of 2^6 = 64 combinations
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for s=0,63 do
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local block = table.copy(template)
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local bin = to_binary(s)
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if s == 63 then
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-- All-faces cap. This block is exposed to the player
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block.description = d_cap
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block._doc_items_longdesc = longdesc_cap
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block._doc_items_uagehelp = "By placing huge mushroom blocks of the same species next to each other, the sides that touch each other will turn into pores permanently."
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block.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png" }
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-- DV 5: Cap texture on top
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local cap_top = table.copy(template)
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cap_top.description = d_cap_top
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cap_top._doc_items_create_entry = false
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cap_top.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png", "mcl_mushrooms_mushroom_block_inside.png" }
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_top", cap_top)
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block.on_construct = function(pos)
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local sides = {
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{ { x= 0, y= 1, z= 0 }, 2 },
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{ { x= 0, y=-1, z= 0 }, 1 },
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{ { x= 1, y= 0, z= 0 }, 4 },
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{ { x=-1, y= 0, z= 0 }, 3 },
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{ { x= 0, y= 0, z= 1 }, 6 },
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{ { x= 0, y= 0, z=-1 }, 5 },
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}
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-- DV 2, DV 4, DV 6, DV 8: Cap texture on top and one side
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local cap_side = table.copy(template)
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cap_side.description = d_cap_side
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cap_side._doc_items_create_entry = false
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cap_side.paramtype2 = "facedir"
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cap_side.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_"..color..".png" }
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_side", cap_side)
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-- Replace the side of a mushroom node. Returns the new node.
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-- Or nil, if unchanged.
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local replace_side = function(pos, node, side)
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local bin = string.sub(node.name, -6)
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if string.sub(bin, side, side) == "1" then
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local new_bin
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if side == 1 then
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new_bin = "0" .. string.sub(bin, side+1, 6)
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elseif side == 6 then
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new_bin = string.sub(bin, 1, side-1) .. "0"
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else
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new_bin = string.sub(bin, 1, side-1) .. "0" .. string.sub(bin, side+1, 6)
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end
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return { name = string.sub(node.name, 1, -7) .. new_bin }
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end
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end
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local node = minetest.get_node(pos)
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local species_self = minetest.get_item_group(node.name, "huge_mushroom")
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local node_update = table.copy(node)
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for i=1, #sides do
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local neighbor = vector.add(pos, sides[i][1])
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local neighbor_node = minetest.get_node(neighbor)
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local node_set = false
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if minetest.get_item_group(neighbor_node.name, "huge_mushroom_cap") ~= 0 and minetest.get_item_group(neighbor_node.name, "huge_mushroom") == species_self then
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local i2 = sides[i][2]
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local node_return = replace_side(pos, node_update, i)
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if node_return then
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node_update = node_return
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node_set = true
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end
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local new_neighbor = replace_side(neighbor, neighbor_node, i2)
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if new_neighbor then
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minetest.set_node(neighbor, new_neighbor)
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end
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end
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if node_set then
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minetest.set_node(pos, node_update)
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end
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end
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end
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else
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-- Cap block with pores on at least 1 side.
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-- These blocks are used internally.
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block._doc_items_create_entry = false
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block.groups.not_in_creative_inventory = 1
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block.groups.not_in_craft_guide = 1
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block.tiles = {}
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for t=1, string.len(bin) do
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if string.sub(bin, t, t) == "1" then
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block.tiles[t] = "mcl_mushrooms_mushroom_block_skin_"..color..".png"
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else
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block.tiles[t] = "mcl_mushrooms_mushroom_block_inside.png"
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end
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end
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_111111", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin)
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end
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end
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block.groups.huge_mushroom = species_id
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block.groups.huge_mushroom_cap = s
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-- bin is a binary string with 6 digits. Each digit stands for the
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-- texture of one of the sides, in the same order as the tiles parameter.
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-- 0 = pores; 1 = cap.
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minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin, block)
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end
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_pores_full")
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_stem_full")
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_stem")
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_corner")
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_top")
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doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_full", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_side")
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end
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end
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local longdesc_red = "Huge red mushroom blocks are the plant parts of huge red mushrooms. This includes caps, pores and stems of huge red mushrooms; and these blocks come in some variants."
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local entry_name_red = "Huge Red Mushroom Block"
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register_mushroom("red", red, "Huge Red Mushroom Cap Top", "Huge Red Mushroom Cap Side", "Huge Red Mushroom Cap Corner", "Huge Red Mushroom Stem", "Huge Red Mushroom Pores", "Huge Red Mushroom All-Faces Cap", "Huge Red Mushroom All-Faces Stem", entry_name_red, longdesc_red)
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local longdesc_red = "Huge red mushroom blocks are the cap parts of huge red mushrooms. It consists of a red skin and can have pores on each of its sides."
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local longdesc_red_stem = "The stem part of a huge red mushroom."
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register_mushroom("red", 1, red, "Huge Red Mushroom Block", "Huge Red Mushroom Stem", "Huge Red Mushroom All-Faces Stem", longdesc_red)
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local longdesc_brown = "Huge brown mushroom blocks are the plant parts of huge brown mushrooms. This includes caps, pores and stems of huge brown mushrooms; and these blocks come in some variants."
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local entry_name_brown = "Huge Brown Mushroom Block"
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register_mushroom("brown", brown, "Huge Brown Mushroom Cap Top", "Huge Brown Mushroom Cap Side", "Huge Brown Mushroom Cap Corner", "Huge Brown Mushroom Stem", "Huge Brown Mushroom Pores", "Huge Brown Mushroom All-Faces Cap", "Huge Brown Mushroom All-Faces Stem", entry_name_brown, longdesc_brown)
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local longdesc_brown = "Huge brown mushroom blocks are the cap parts of huge brown mushrooms. It consists of a brown skin and can have pores on each of its sides."
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local longdesc_brown_stem = "The stem part of a huge brown mushroom."
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register_mushroom("brown", 2, brown, "Huge Brown Mushroom Block", "Huge Brown Mushroom Stem", "Huge Brown Mushroom All-Faces Stem", longdesc_brown)
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minetest.register_craft({
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type = "fuel",
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