Fix boat and enchanting book texture glitches / warnings
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0491b814dd
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@ -115,7 +115,7 @@ local boat = {
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "mcl_boats_boat.b3d",
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textures = {"mcl_boats_texture_oak_boat.png"},
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textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
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visual_size = boat_visual_size,
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hp_max = boat_max_hp,
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damage_texture_modifier = "^[colorize:white:0",
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@ -148,6 +148,11 @@ function boat.on_activate(self, staticdata, dtime_s)
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self._v = data.v
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self._last_v = self._v
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self._itemstring = data.itemstring
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while #data.textures < 5 do
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table.insert(data.textures, data.textures[1])
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end
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self.object:set_properties({textures = data.textures})
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end
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end
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@ -434,8 +439,9 @@ for b=1, #boat_ids do
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
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end
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local boat = minetest.add_entity(pos, "mcl_boats:boat")
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local texture = "mcl_boats_texture_"..images[b].."_boat.png"
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boat:get_luaentity()._itemstring = itemstring
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boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
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boat:set_properties({textures = { texture, texture, texture, texture, texture }})
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boat:set_yaw(placer:get_look_horizontal())
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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@ -183,7 +183,7 @@ minetest.register_entity("mcl_enchanting:book", {
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collisionbox = {0, 0, 0},
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pointable = false,
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physical = false,
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textures = {"mcl_enchanting_book_entity.png"},
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textures = {"mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png"},
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static_save = false,
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},
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_player_near = false,
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